Projects Overview

NYFA

NYFA  Projects

Lead Technical Artist / Lead Game Designer / Lead 3D Environment Artist

  • Conceptualized and designed game projects, including mechanics, systems, and levels to align with creative goals.

  • Developed and implemented pipelines to streamline team workflows and ensure project cohesion.

  • Coordinated team efforts, integrating individual contributions to deliver fully realized games.

  • Contributed technically by programming in C# and Blueprints.

  • Created 2D and 3D assets, including conceptualizing, modeling, texturing, animating, and rigging.

 STRANGER THINGS VR

3D Artist

  • Optimized asset Modeling and Texturing workflows to enhance performance and visual quality.

  • Streamlined and organized the asset library, improving accessibility and workflow efficiency.

  • Collaborated with artists, animators, and programmers to deliver project on schedule and within budget, ensuring seamless cross-functional Teamwork.

MovieBot

Technical Artist

  • Translated concept art and sketches into innovative virtual characters, environments, and props, bringing creative visions to life.

  • Designed, modeled, and rigged over 70+ characters, contributing to high-quality production assets.

  • Built and organized a comprehensive character asset library, streamlining the character creator system.

  • Partnered with software engineers to develop ragdoll rigs for seamless integration into Unity.

Bad Apple

Lead Unreal Technical Artist / Lead 3D Environment Artist

  • Created 3D environments and assets using Maya, optimizing them for seamless integration into scenes and animations.

  • Imported, assembled, and lit scenes in Unreal Engine, setting up cameras and optimizing setups for high-quality rendering.

  • Led a team of artists, animators, and modelers to conceptualize and execute scenes effectively in Unreal Engine.

  • Developed and managed pipelines to streamline workflows from Maya to Unreal, enhancing project efficiency.