Projects Overview
NYFA
NYFA Projects
Lead Technical Artist / Lead Game Designer / Lead 3D Environment Artist
Conceptualized and designed game projects, including mechanics, systems, and levels to align with creative goals.
Developed and implemented pipelines to streamline team workflows and ensure project cohesion.
Coordinated team efforts, integrating individual contributions to deliver fully realized games.
Contributed technically by programming in C# and Blueprints.
Created 2D and 3D assets, including conceptualizing, modeling, texturing, animating, and rigging.
STRANGER THINGS VR
3D Artist
Optimized asset Modeling and Texturing workflows to enhance performance and visual quality.
Streamlined and organized the asset library, improving accessibility and workflow efficiency.
Collaborated with artists, animators, and programmers to deliver project on schedule and within budget, ensuring seamless cross-functional Teamwork.
MovieBot
Technical Artist
Translated concept art and sketches into innovative virtual characters, environments, and props, bringing creative visions to life.
Designed, modeled, and rigged over 70+ characters, contributing to high-quality production assets.
Built and organized a comprehensive character asset library, streamlining the character creator system.
Partnered with software engineers to develop ragdoll rigs for seamless integration into Unity.
Bad Apple
Lead Unreal Technical Artist / Lead 3D Environment Artist
Created 3D environments and assets using Maya, optimizing them for seamless integration into scenes and animations.
Imported, assembled, and lit scenes in Unreal Engine, setting up cameras and optimizing setups for high-quality rendering.
Led a team of artists, animators, and modelers to conceptualize and execute scenes effectively in Unreal Engine.
Developed and managed pipelines to streamline workflows from Maya to Unreal, enhancing project efficiency.