NYFA Projects
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The Last Stop (wip)
The Last Stop is a first-person puzzle horror game where you step into the shoes of a mother working night shifts as a bus driver to support her daughter. Her life takes a dark turn when a mysterious figure forces her to deliver ominous, illegal packages—packages that turn out to contain restless spirits. Each shift brings a new haunting, and you must uncover the secrets of each ghost’s past to unravel the chilling mystery.
Leading brainstorming and research efforts, creating initial prototypes, and developing rough blockouts.
Solidifying concepts and clarifying game logic and rules.
Storyboarding
Applying game rules to Blueprints
Designing and creating assets/importing assets into Unreal
Assembling everything in Unreal
Kowloon
Kowloon is a boardgame in the crime-ridden Kowloon Walled City. Powerful leaders compete for dominance through elections. One is an undercover officer working to dismantle the syndicate. Players amass wealth and influence through bribery, territory control, gambling, and more. The elected gang leader earns double profits. The most powerful player wins—unless the undercover officer takes over, exposing the organization. If they have the highest points, they earn the title: "Three years later, three more years, I have become the leader of Tsim Sha Tsui."
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Creating story, Clarifying each component, and Solidifying game rules and logics.
Rapid prototyping, Paper prototyping, and Playtesting
Balancing numbers, Adjusting game rules, and Finalizing
Muncher
Muncher is an endless runner and puzzle-solving mobile game where you’re cursed with eternal hunger. To survive, you must constantly steal food, navigating challenges to keep your insatiable appetite satisfied.
Creating initial prototypes, and developing rough blockouts. Solidifying game rules and logics.
Designing and creating assets/importing assets into Unity
Applying game rules to C#
Assembling everything in Unity
TimeBomber
Time Bomber is a puzzle-action-strategy game where you play as a time-traveling bomber uncovering the destruction left by enemies across different eras. Armed with unique time-based power-ups, you must restore the fabric of time and prevent its collapse.
Creating initial prototypes, and developing rough blockouts. Solidifying game rules and logics.
Designing and creating assets/importing assets into Unity
Applying game rules to C#
Assembling everything in Unity